I have not tested any of this on Windows myself, though it should all work just fine.ĭependencies can be installed using pip, as usual: Tweaking them yourself is to be considered part of standard usage. Note that this repository is a loose collection of patches and scripts I had originally written for my own use and have only slightly cleaned up before publishing.ĭo read the scripts in bin before executing them to make sure you understand what they do. It currently supports working with all asset bundles from the original game, as well as all asset bundles from FusionFall Retro. The upstream readme has been renamed to README.UP.md. This project was forked from commit d9ce99fa of UnityPack. Please take the time to figure out how to accomplish what you want yourself if you feel you're up to the task of doing so especially if it's not something that's already been documented as doable. Please do not bother me with questions about Python, FF modding or the nature of binary data. Note: This project is meant to be used by people familiar with the technologies involved, not by end users. Maintained compatibility with other asset format versions is not guaranteed. It allows for extraction and limited manipulation of FusionFall assets and might become the basis of a more extensive modding toolkit in the future.
UnityPackFF is a fork of UnityPack specialized for working with FusionFall assets.