There is also JavaScript and a variety of existing JavaScript plugins that can modify all of this to achieve pretty much whatever you want.
So, if you plan to use the standard side-view battle system, you will need to create a sheet similar to this for all your actors, but if you plan to use the standard front-view battle system, or plan to make a game without combat, you can ignore this battler sheet format.Īssuming you start with a default project, all these images can be found by going into your project's main folder, opening the 'img' folder, then opening 'characters' for the sheets used on the map, 'enemies' for the enemy battlers used in front-view combat, 'sv_actors' for the battler sheets used for actors in side-view combat, or 'sv_enemies' for the battlers used for enemies in side-view combat. Also by default, enemies use a single static battler image for both the side-view and front view-battle systems. By default, this format of animation sheet is only used in combat for actors if you use the side-view battle system in your project. The normal 12 image walking animation sheet you reference is the basic character animation sheet used on maps, while the image you pasted above is a side-view actor battler sheet, with all the different elements labeled for reference.
Just to provide a little more detail in case it might help.